The Last Run of the Starfall Express - 5E Duet Adventure
The Last Run of the Starfall Express - 5E Duet Adventure
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The magical Starfall Express is making its final run, and its rear carriages are falling away. A mysterious letter points your hero toward the engine room, while a half-visible panther cub offers an unexpected ally. The Last Run of the Starfall Express is a 5E duet adventure for one player and one GM, built around a moving train, a loyal companion and consequential choices.
What's inside
One ZIP with a 58-page adventure, three PNG maps, two illustrated player handouts, two ready-made level 3 heroes, Ember's sidekick card and character art, a GM quick reference and a start guide. There are six PDFs (63 pages total) and six PNG images.
How to use / Who it's for
For one player character plus one GM. Use a level 3-4 hero; the included rogue and ranger are level 3. Allow 3-4 hours for play and GM preparation beforehand. Read the adventure privately, choose a hero, then lead the player through the passenger cars, rooftop chase and engine room. Use the companion card, maps and handouts when prompted.
Good to know
Requires familiarity with 5E rules and polyhedral dice or a dice roller; no rulebook is included. This game needs a GM. Themes include captivity, peril and moral choices. PDFs are US Letter; use Fit to page for A4 or US Letter. Maps are PNG images for digital use or scaled printing; no VTT module is included. Personal use only. SRD 5.1 material is credited under CC BY 4.0 in the adventure.
Delivery
Digital download only; no physical item is shipped. Download and unzip the file, then open START_HERE.pdf. The adventure and GM reference contain spoilers: the player should read only the sections and handouts shared by the GM. Questions: support@peekcraft.com.
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