Echoes of the Iron Meridian — GMless 5E Co-op Adventure PDF
Echoes of the Iron Meridian — GMless 5E Co-op Adventure PDF
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You wake on the same train. This time, you remember the crash. Explore the interplanar Iron Meridian with a partner and Ticker, a sentient brass pocket watch. Carry discoveries between loops, reach the Chronocore and decide what a way forward should cost.
What's inside
A 37-page English adventure with three acts, an Oracle, automated enemy action tables and four endings; two ready level-5 heroes; a Ticker companion card; a Player Reference and two-page Loop Tracker. Six PDFs total 43 physical pages. You also receive three map PNGs, three illustrated handouts and three character portraits. Separate character and reference files repeat selected book content.
How to play / Who it's for
For two players with no Game Master, using level-5 heroes. Choose Rhael the Ranger and Senna the Cleric or bring your own compatible characters. Allow about 3–4 hours as a planning estimate. Read the introduction together, begin at Act I and track Memory Fragments as the loops change. Bring 5E rules, polyhedral dice, a PDF reader and notes; the core rulebook is not included.
Good to know
Themes include time-loop peril, repeated death and renewal, grief, memory loss and moral choices. Compatible with 5E using SRD 5.1 material; Senna's Artisan Domain is an original adventure option. The train overview is a reference, while two maps show combat locations. These static PDFs and PNGs can be read on screen or printed; they are not a native VTT module. Original story and artwork are for personal play; the supplied SRD licence applies separately.
Delivery
One ZIP containing six PDFs, nine PNG images, START_HERE.txt and licence notices. Digital download after successful payment; no physical item is shipped. Extract the ZIP and read START_HERE.txt first. File support: support@peekcraft.com.
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